In Core Worlds: Galactic Orders, players begin to forge alliances
with the six Galactic Orders, powerful organizations that have
maintained their independence in the midst of a crumbling empire. These
Orders consist of the Galactic Senate, the Science Guild, the Merchant
Alliance, the Mining Coalition, the Order of Knighthood, and the Mystic
Brotherhood. The Galactic Orders expansion focuses on these six independent organizations and their influence upon a galaxy at war.
Each
Galactic Order is represented on the table by a large Galactic Order
card that specifies the special power associated with that Order, and
each player starts with 20 Faction Tokens that match the Faction symbols
on their Starting Decks. Whenever a player deploys a Unit or plays a
Tactic with a Galactic Order icon on it, he gets to place his Faction
Token onto the corresponding Galactic Order card. Players must choose
between leaving their Faction Tokens on the Galactic Order cards to
score points at the end of the game, or removing their Faction Tokens in
order to use the unique special powers associated with each Order.